

The goal is to fight and dance your way through a procedurally-generated dungeon, slaying monsters as you go along. In Crypt of the NecroDancer, your character can only move and fight to the beat of the music. The music was composed by Danny Baranowsky, who also worked on the soundtracks of Super Meat Boy and The Binding of Isaac.
#Crypt of the necrodancer amplified plot full#
The game was released as an early-access on June 30th, 2014 and saw a full release on April 23rd, 2015. Unsure as to what happened, as she feels an unwavering beat, she sets out to find the answers.Ĭrypt of the NecroDancer is a Roguelike/ Rhythm Game developed and published by Canadian independent studio Brace Yourself Games that has music-player game options, to create a rather unique combination. Unbeknownst to her, a mysterious and sinister figure known as the NecroDancer rises from the earth and steals her heart. She falls deep into the catacombs and lands back first on a rock.

This item's viability and playstyle plummeted due to the spawn removal of the Ring of Phasing in the DLC.Cadence is digging up a grave when suddenly the ground opens up. Includes ghosts and ghoul variants, all mimics, underground moles, all problem enemies, and even the normally untouchable Dead Ringer and throned King Conga. Mystery Weapon - RNG but guaranteed Obsidian or Titanium material.ĭagger of Phasing - Has 2 dmg and is the only weapon with 'Phasing' dmg which allows to hit all enemies without fail. Deals 'Piercing' dmg.īlunderbuss - The only weapon with a 'cone' range. Acts like a pseudo-Lute.Ĭrossbow - Functionally just a Bow with +1 range, but requires frequent reloading to compensate. Trades double dmg for the similarly functioning Axe's wider range.Ĭat o' Nine Tails - Requires practice, but does the job well. Rapier - A situational alternative to the Spear or its upgrades. But unlike the similarly situational Rapier, this weapon offers no 2x dmg. Be careful around Warlocks and Shopkeepers.Īxe - A more situational version of the Broadsword. Unlike other range weapons, this one is less susceptible to snag. All 'range' weapons can also function as a makeshift Dagger during close emergency encounters. Also deals 'Piercing' dmg which are useful for problem enemies (Blademasters, Armored Skeletons, Armadillos, Beetles, Knights, Orcs, and Devils) which are normally a problem for most other weapons.
#Crypt of the necrodancer amplified plot upgrade#
Rifle - An upgrade to the Bow and Staff with a buffed 3 dmg, this weapon allows enemy sniping up to 20 tiles away, virtually removes close combat kiting, and effectively guarantees player safety at long range.

This weapon removes any cardinally or diagonally positioned enemy that would attack the player within a chosen direction and gives a wide window for the player to focus on other directions. Unlike its alternative the Blunderbuss (the only other weapon with consistent range and splash dmg), this weapon deals no self-knockback, requires no reloading, and its range is concentrated on 3x2 in front of the player. With its 6-tile attack range it easily clears out a path for the player to move or escape to. War Hammer - Very few weapons have reliable range or splash dmg, but this weapon has both.
